


This project was already 70% complete before PSX TASing was possible so I continued using the N64 version. Secondly, the Mythology Network is completely different (and better) in the PSX version. Hopefully this doesn't affect the entertainment too much. Unfortunately, this resets Gex's position to mission control meaning I have to get back to these levels to continue. The N64 can't handle these FMVs so after the first remote of four levels (mystery, tut, western, fairytale) Gex has a pixelated two-way with her in mission control. Firstly, in the PSX version, after gaining the first remote in each level there is an FMV of Agent Xtra hsving a banterous two-way with Gex. Note 2: There are a couple of differences between the N64 and PSX versions.Secondly, the water in Lake Flaccid is a bit off. into Hercules, fire power-up etc) some sprites go a bit weird. Note 1: The game is emulated well other than two graphical errors.This is a long and difficult game so sub-1 hour was cool. If you know this game (which I hope a few of you do, it was reasonably popular in its day) then this is a very nice time. I managed to save some nice time on my first version (the test run) and finished comfortably under 55 minutes. Technically it's considerably more optimised (due to some nice techniques, see below) and for the most part more entertaining. Looking over the movie I like this more than the run of its predecesor. Eventually I got so far into it that a few months ago I decided to take it all the way. This has been a strange project for me I recorded a test run over a year ago and just picked it up every couple of weeks and TASed for a few hours. Originally, I felt I should make an improvement of my Gex 64 run, but to be honest I only had enough motivation for one more Gex movie and I really wanted to do this. It was removed before the final release.So, a new Gex submission from me. A collection of dialog clips from the previous Gex game is included in this build - g3\sounds\voice\voicep.dat.fvilla1, jaws1, and water15 are not present in the final N64 release. The following levels are included in this build (accessible from the N64 Levels section of the debug menu), but not the final PlayStation release of the game: fvilla1, jaws1, myth3, pirate88, push44, spider01, water15.There are unfinished stages as well as a handful of test stages.You can utilize free movement by holding down the START button and navigating the map with the directional pad.You can access a level select, view game statistics, modify the camera settings, and more. A debug menu can be activated any time in game by pressing SELECT.The subchannel data is not accurate, however (but isn't used by this game). The disc has been dumped with two separate dumpers with CloneCD, but generating the same output.
